Shader "Unlit/Character-Toon-cginc"
{
    Properties
	{
		_MainColorTint("Main Color Tint", color) = (1,1,1,1)
		[Toggle]_UseSplitUV("Use Split UV", Float) = 0
		_SplitID("Split ID",Range(0,3)) = 0

		_MainTex ("Main Tex", 2D) = "white" {}
		_DarkTex ("Dark Tex", 2D) = "black" {}
		_DataTex ("Data Tex", 2D) = "white" {} 
 
        [Header(OutLine)]
		_OutlineWidth("_OutlineWidth", float) = 1
        _OutlineTint("_OutlineTint", color) = (0.4,0.4,0.4,1)        
	}

    
}
